A New Golden Age Of Browser Games

Arguably, the golden age of browser gaming occurred in the 00s mostly revolving around Adobe Flash. This was an era with high creativity and a low barrier of entry, and also decentralized from gatekeeping app stores. Sadly, these times have passed us by as the security concerns around Flash led to its discontinuation and most casual gamers have migrated to the app store for their fix. But that doesn’t stop some from continuing to bring gaming to the browser, even if those games were never intended for it in the first place like this browser port of Celeste.

Celeste is an indie platformer where the player climbs a mysterious mountain while confronting her inner struggles. Originally meant for consoles and PC, a group of friends including [velzie], [bomberfish], and [Toshit] aka [r58Playz] took this as a challenge especially after seeing someone else’s half finished web port of this game. Most of the build revolves around WebAssembly (wasm) and around “cursed” .NET runtime hacks which also allow the port to run the community-made Everest mod loader. It uses a multithreaded and JIT compiling version of mono-wasm backported from .NET 10 to .NET 9 to maximize performance. The team actually first started by porting Terraria to the browser, and then moved on to this Celeste port from there.

The port of Celeste can be played here, and their port of Terraria is also available, although may not support a ton of Hackaday traffic so some patience is advised. There are also GitHub repositories for Celeste and Terraria as well.  With impressive ports of relatively modern games moving into the browser, perhaps we’re entering a new golden age of browser gaming; we’ve also seen things like Minecraft implemented in only HTML and CSS lately as well.

Which Browser Should I Use In 2025?

Over the history of the Web, we have seen several major shifts in browsing software. If you’re old enough to have used NCSA Mosaic or any of the other early browsers, you probably welcomed the arrival of Netscape Navigator, and rued its decline in the face of Internet Explorer. As Mozilla and then Firefox rose from Netscape’s corpse the domination by Microsoft seemed inevitable, but then along came Safari and then Chrome.

For a glorious while there was genuine competition between browser heavyweights, but over the last decade we’ve arrived at a point where Chrome and its associated Google domination is the only game in town. Other players are small, and the people behind Firefox seem hell-bent on fleeing to the Dark Side, so where should we turn? Is there a privacy-centric open source browser that follows web standards and doesn’t come with any unfortunate baggage in the room? It’s time to find out. Continue reading “Which Browser Should I Use In 2025?”

Pixel mashup with Wasm-4 logo and retro graphics

WASM-4: Retro Game Dev Right In Your Browser

Have you ever dreamt of developing games that run on practically anything, from a modern browser to a microcontroller? Enter WASM-4, a minimalist fantasy console where constraints spark creativity. Unlike intimidating behemoths like Unity, WASM-4’s stripped-back specs challenge you to craft games within its 160×160 pixel display, four color palette, and 64 KB memory. Yes, you’ll curse at times, but as every tinkerer knows, limitations are the ultimate muse.

Born from the WebAssembly ecosystem, this console accepts “cartridges” in .wasm format. Any language that compiles to WebAssembly—be it Rust, Go, or AssemblyScript—can build games for it. The console’s emphasis on portability, with plans for microcontroller support, positions it as a playground for minimalist game developers. Multiplayer support? Check. Retro vibes? Double-check.

Entries from a 2022’s WASM-4 Game Jam showcase this quirky console’s charm. From pixel-perfect platformers to byte-sized RPGs, the creativity is staggering. One standout, “WasmAsteroids,” demonstrated real-time online multiplayer within these confines—proof that you don’t need sprawling engines to achieve cutting-edge design. This isn’t just about coding—it’s about coding smart. WASM-4 forces you to think like a retro engineer while indulging in modern convenience.

WASM-4 is a playground for anyone craving pure, unadulterated experimentation. Whether you’re a seasoned programmer or curious hobbyist, this console has the tools to spark something great.

DIY 3D Hand Controller Using A Webcam And Scripting

Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about low-cost, accessible tech, try this yourself – not much else is needed but a webcam and a browser!

The magic of the project lies in using MediaPipe Hands to track key points on your hand, such as the middle finger and wrist, to calculate depth and positioning. Using clever Three.js tricks, the elements can be controlled on a 3D axis. This setup creates a responsive virtual controller, interpreting hand gestures for intuitive movement in the 3D space. The hack also implements a closed-fist gesture to grab and drag objects and detects collisions to add interactivity. It’s a simple, practical build and it performs reliably in most browsers.

For more on this innovation or other exciting DIY hand-tracking projects, browse our archive on gesture control projects, or check out the full article on Codrops. With tools such as MediaPipe and Three.js, turning ideas into reality gets more accessible than ever.

FLOSS Weekly Episode 800: Champagning The Ladybird Browser

This week Jonathan Bennett and Aaron Newcomb chat with Andreas Kling about Ladybird, the new browser in development from the ground up. It was started as part of SerenityOS, and has since taken on a life of its own. How much of the web works on it? How many people are working on the project? And where’s the download button? Listen to find out!

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Turning Horrible Browser Controls Into A Game

With all of the various keyboards, mouses (mice?), and other human interface devices (HID) available for our computers, there’s no possible way for developers to anticipate every type of input for every piece of software they build. Most of the time everything will work fine as long as some basic standards are kept, both from the hardware and software sides, but that’s not always the case. [Losso] noticed a truly terrible volume control method when visiting certain websites while also using a USB volume knob, and used this quirk to build a Breakout game with it.

It turns out his volume control knob would interact simultaneously with certain video players’ built-in volume control and the system volume for the operating system, leading to a number of undesirable conditions. However, the fact that this control is built in to certain browsers in the first place led to this being the foundation for the Breakout clone [Losso] is calling KNOB-OUT. Unlike volume buttons on something like a multimedia keyboard, the USB volume control knob can be configured much more easily to account for acceleration, making it more faithful to the original arcade version of the game. The game itself is coded in JavaScript with the source code available right in the browser.

If you’d like to play [Losso]’s game here’s a direct link to it although sometimes small web-based projects like these tend to experience some slowdown when they first get posted here. And, if you’re looking for some other games to play in a browser like it’s the mid-00s again, we’re fans of this project which brings the unofficial Zelda game Zelda Classic to our screens.

Fork! Ladybird Browser And SerenityOS To Go Separate Ways

In the monthly Ladybird Browser update video which we’ve placed below, SerenityOS founder [Andreas Kling] announced an interesting development. The browser has been forked from the OS that has been its progenitor, and both projects will now proceed separately. This frees the browser from the SerenityOS insistence on avoiding external libraries, and allows it to take advantage of stable, fast, and mature open source alternatives. This is already paying dividends in compatibility and speed, and is likely to lead further towards a usable everyday browser as time goes by.

As the world of fully-featured web browser engines has contracted from a number of different projects to little more than Google’s Blink and Mozilla’s Gecko, Ladybird has found itself in an unexpected position. It is vital that the browser market retains some competition and does not become a Google monoculture, so while it might not seem so at first glance, the news of Ladybird going alone has the potential to be one of the most far-reaching open source stories of the year.

If you’d like to try Ladybird you’ll have to get your hands slightly dirty and build it yourself, but we’d expect ready-built versions to appear in due course. We took a look at an earlier version of Ladybird last year, as well as SerenityOS itself.

Continue reading “Fork! Ladybird Browser And SerenityOS To Go Separate Ways”